The World of Orbis
Hytale's universe, called Orbis, consists of several zones with distinctive biomes, creatures and unique settings. So far, four main zones have been confirmed for early access.
๐ฒ Zone 1 โ Emerald Grove (Forest Meadows)
A region of lush forests and green hills, ideal as a starting area.
- Environment: Green forests, villages, hills
- Peaceful inhabitants: Kweebecs (humanoid plant beings), cows
- Hostile creatures: Trorks (trolls/orcs)
- Resources: Abundant wood, vegetation, surface caves
๐๏ธ Zone 2 โ Howling Sands (Desert)
A vast desert filled with ancient ruins. The environment is arid and challenging.
- Environment: Dunes, buried temples, scarce oases
- Creatures: Living skeletons, undead
- Factions: Ferans (savage beast-men), Skaraks
- Climate: Sandstorms
โ๏ธ Zone 3 โ Borea (Frozen Lands)
A snowy, mountainous region battered by constant blizzards.
- Environment: Snow, mountains, ice caves, frozen lakes
- Creatures: Yetis and other cold-adapted life forms
- Challenges: Extreme cold (possible temperature mechanic)
- Exploration: Hidden structures beneath the snow
๐ Zone 4 โ Devastated Lands
The most dangerous known zone, volcanic/underground type.
- Environment: Lava rivers, luminous caverns, fungal flora
- Creatures: Peculiar dinosaurs (magma-adapted reptiles)
- Factions: Possibly Outlanders (corrupt humans)
- Rewards: Rarer materials, deadlier enemies
๐๏ธ World Generation
Hytale's procedural generation creates spectacular moments and ensures every adventure is different:
- Rivers that tunnel through mountains
- Waterfalls that drop into hidden caverns
- Hot springs in the middle of wasteland
- Ruins with dungeons full of enemies and chests
- Random events: ambushes, NPC encounters
๐ฅ Factions and NPCs
Hytale's world is populated by various NPC factions with their own cultures and roles:
| Faction | Description | Attitude |
|---|---|---|
| Kweebecs | Plant tribe with humanoid form | ๐ข Peaceful |
| Trorks | Forest trolls/orcs | ๐ด Hostile |
| Ferans | Savage desert nomads | ๐ Variable |
| Outlanders | Human outlaws or cultists | ๐ด Hostile |
| Skaraks | Desert creatures (to be detailed) | ๐ด Hostile |
Reputation System
It's been confirmed that players can gain reputation with certain factions by doing actions in their favor. For example:
- Help the Kweebecs โ Their villages welcome you
- Attack the Kweebecs โ They might become hostile
๐ Creatures and Bosses
Each zone features its own fauna, from peaceful critters to dangerous monsters:
Creature types
- Peaceful: Rabbits, birds, cows
- Minor hostiles: Skeletons, Trorks, biome creatures
- Large beasts: Giant trolls, yetis, dinosaurs
- Bosses/Minibosses: Powerful enemies guarding the best loot
๐ Summary
| Zone | Biome | Difficulty | Notable creatures |
|---|---|---|---|
| Emerald Grove | Forests, meadows | โญ Starter | Kweebecs, Trorks |
| Howling Sands | Desert, ruins | โญโญ Medium | Skeletons, Ferans |
| Borea | Snow, mountains | โญโญโญ High | Yetis |
| Devastated Lands | Volcanic, caves | โญโญโญโญ Extreme | Dinosaurs, Outlanders |