Crafting and Building
Crafting is a cornerstone of Hytale. Through material gathering and item creation, players can craft everything from basic tools to legendary weapons.
🔨 Crafting System
Game progression is directly tied to crafting. Advancing means gaining access to new recipes and higher tier materials.
⚙️ Different from other games: In Hytale, crafting isn't limited to a single universal "workbench". The world is populated with specialized crafting stations for different item categories.
| Station | Function | Creation examples |
|---|---|---|
| Workbench | General recipes | Basic items, blocks |
| Weapon Bench | Weapon crafting | Swords, maces, bows |
| Anvil / Forge | Weapons and armor | Metal equipment |
| Cooking Bench | Meal preparation | Stews, improved food |
| Potion Table | Alchemy | Healing, mana potions |
⛏️ Resource Gathering
Hytale's world is alive and destructible: almost every element can provide materials.
Gathering methods
- Mining: Extract minerals in mountains and caves (coal, iron, gems)
- Logging: Cut trees for wood
- Hunting: Get meat, hides and animal components
- Farming: Plant and harvest vegetables
- Exploration: Find chests with blueprints and rare materials
🏗️ Building
Building is another fundamental pillar. Hytale's engine uses voxels (small blocks) that allow great detail.
Block types
- Natural materials: Different woods, stones, dirt
- Processed materials: Bricks, planks, glass
- Decorative: Furniture, paintings, lighting
- Functional: Doors, chests, mechanisms
🌾 Farming and Cooking
Farming system
- Plant various crops
- Farm in appropriate biomes or your home garden
- Harvest ingredients for recipes
Cooking benefits
- Prepared meals likely grant better benefits
- Stews that satisfy hunger more
- Possible small temporary bonuses
📋 Summary
| Aspect | Feature |
|---|---|
| Crafting | Specialized stations by category |
| Resources | Mining, logging, hunting, farming, exploration |
| Building | Voxel system, wide variety of blocks |
| Farming | Crop cultivation, cooking with benefits |
| Progression | Tech tiers, blueprints, upgrades |
| Modding | Visual scripting and code to create mechanics |